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Little Big Planet beta growing, Trophies teased


We admit that we have an obsession with Little Big Planet, bordering on addiction. It's something with which we're trying our best to cope, a therapy helped somewhat by Media Molecule co-founder and technical guru David Smith. We like to think of his recent interview with Eurogamer as a kind of patch, letting information seep into our bloodstreams, taking the edge off as we pine for the game's October release.

Among the number of topics discussed, Smith spoke out in support of the game's beta testing, something he noted as being "in progress," and -- contrary to earlier reports -- that "it should gradually grow to include more people." In addition, with the recent addition of Trophies, he stated that the team is "having a lot of fun working out what trophies most fit" Little Big Planet, teasing that one will involve "making your sackperson be thrown at some huge velocity." Check out the full interview for more words strung together about Little Big Planet. We'll be quietly twitching in the corner.

Mega Man 9 dated for September in Japan

You can't put a price on nostalgia. But you can put a date on it -- at least if you happen to live in Japan. Our friends at Nintendo Wii Fanboy send word that according to Famitsu, Mega Man 9 will bound onto the Japanese WiiWare service sometime in September.

This gives us hope that the company's irresistibly retro take on the Blue Bomber will soon be released in other regions as well. However, Capcom remains mum regarding its agenda, leaving us to wait until E3 to find out more about its plans for the pixilated hero's WiiWare-only digital launch outside of Japan. Now where did we put those rose-colored glasses?

[Via Nintendo Wii Fanboy]

See Resistance 2's Leviathan boss


While GamePro is sharing the goods on Resistance 2 in its latest issue, we know that not everyone is a fan of getting their game news off the rack so we thought we'd share the first couple of screens from the magazine's cover story. Posted by the PlayStation Blog, the shots give us a look at Chimera-occupied Chicago as well as the city's resident boss, a massive 300-foot Leviathan. Honestly, we don't know if we're more excited to collect the Trophy for dropping this baddie, or simply watch him rip through downtown, Cloverfield-style.

Diablo 3 producer talks art, says 'color is your friend'


Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.

Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.

Gallery: Diablo III

Chrono Trigger DS confirmed for North America this holiday


Well, that didn't take long. After Square Enix quietly launched a teaser website seemingly devoted to bringing fan fave Chrono Trigger to the Nintendo DS, we've managed to scrape our jaws off the floor just in time to see that the company has confirmed plans for the title, and that the game will ship in time for North American gamers to pull it out of their stockings this holiday season.

With the original having shipped some 2.5 million copies the world over, Squeenix calls the portable take on the 1995 SNES role-playing classic "newly revamped," promising a new dungeon and wireless play of some sort. Touch screen support is also promised, something we're getting plenty of practice at as we paw at our computer screens in eager anticipation.

GamePro August issue sheds Resistance 2 details


Let's not mince words, Insomniac's Resistance 2 is sure to be one of Sony's heaviest hitters during E3 later this month. But if you can't wait for what is sure to be minutes devoted to the Trophy-enabled shooter during Sony's pre-show festivities, you might want to take a peek at what GamePro has in store for its latest issue, which features a fold-out cover of the above art, with war-themed propaganda on the back. Nice!

Among the details promised, the mag will offer a look at the game's campaign, co-op, and competitive multiplayer modes, as well as a gaze skyward at a towering 300-foot tall Chimera that besets Chicago as the game's first end-level nasty. For more, we suggest heading to your favorite magazine rack to pick up the latest issue of GamePro, and let your eyeballs soak up the August issue's 10-page cover story on the upcoming FPS.

Fallout 3 producer finds Diablo 3 design 'conservative'


While the ballyhoo around Blizzard's announcement of Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.'

"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.

IGN to Silicon Knights: Here's how to fix Too Human


With initial previews of Silicon Knights' Too Human painting the long-in-development action RPG as a few miles short of Valhalla, IGN has stepped up, offering the developer a handful of advice concerning items that site would like to see corrected before the game ships in August.

According to IGN, among the issues needing a little extra lovin' are the game's lock-happy camera, random loot drops, and "sluggish" framerate, as well as a general lack of combat hand-holding and backstory -- each of which the site is only too happy to offer up a helpful tip or two to correct. Of course, with Dyack and Co. set to take their seemingly flawed action romp on the road next month, we doubt that a few choice words from an outside source will help right a decade of stumbling.

No pants: one in five Canadian men have gamed in the nude


Canada. It's cold up there. But that hasn't stopped one in five Canadian men tapped by a recent survey from coming clean, admitting that they have played games in the buff. The poll, commissioned by none other than Microsoft, asked about a thousand gamers up North about where and how they get their game on, with 17 percent of those men asked responding that they play games naked. A smaller number of women, 9 percent, indicated that they, too, shed their clothes when it's time to game.

How does this happen, exactly? Do they start off wearing clothes, and then slowly disrobe over an especially heated round of Call of Duty, or are they sans pants from the minute they lay the controller in their lap. You know what, we don't wanna know. And what does such a survey tell us, pray tell? Among other things, when you go over to someone's house to play games, bring your own controller. And disinfectant.

[Via Digital Home Canada]

Atlus, NIS America partner over Disgaea 3, Rhapsody remake


They say that birds of a feather flock together, and that's certainly the case when it comes to niche game stalwarts Atlus and NIS America. The companies, which began holding hands with 2003's Disgaea: Hour of Darkness, have continued their close, dare we say intimate relationship, concerning a trio of upcoming titles, including Disgaea 3: Absence of Justice for the PS3.

The pair jointly announced that they will work together to release Disgaea 3 in North America on August 26, followed by both Disgaea DS and PlayStation remake, Rhapsody: A Musical Adventure, for the Nintendo DS on September 23. In each case Atlus will act as the distributor, no doubt ensuring that the entire ten-copy run of each title makes it safely to store shelves.

DNF dev calls E3 'irrelevant,' kettle black


Please ignore the noise coming from the kitchen, dear readers. That's just a little pot called 3D Realms calling next month's kettle of a conference, the E3 Media and Business Summit, black. Scott Miller, the head honcho at the Texas-based dev, recently spoke out against the annual event in hilarious fashion, calling the gathering "irrelevant" while confirming that 3D Realms' perpetually-delayed Duke Nukem Forever would not be shown. Shocking!

"In fact," he added. "I wasn't even aware it was coming up." On the one hand, we're left agape at the sheer irony of his words. On the other hand, however, this is coming from a company whose primary contribution to the industry is the poster child for inconsequential flotsam so – keeping that in mind – it seems reasonable that 3D Realms knows 'irrelevant' when it sees it.

SNK beats down Virtual Console with Fatal Fury 2


With Neo Geo games popping up virtually on the Wii, not to mention in more compilations than we can count without taking off our socks and shoes, we've begun looking at the cartridges gathering dust on our shelf and wondering if selling all that plasma to pay for SNK's console back in the early 90s was worth it after all. That said, if you didn't get your fill with Samurai Shodown earlier this month, perhaps this week will scratch your itch.

Fatal Fury 2 (Neo Geo, 1-2 players, 900 Wii Points): Today's release gives us yet another title in our Neo Geo collection to throw up on eBay. This second installment in SNK's 2D fighting game series lifts the original's pitiful three-character roster to eight, and when first released in arcades in 1992, it also marked a welcome, if obvious attempt to ride on the back on Capcom's Street Fighter 2 hadoken-embroidered coattails.

DFC predicts $57 billion gaming market in 2009, Wii to drive


The soothsayers at analyst group DFC Intelligence have revised their already rosy outlook for the game industry in 2009, predicting that the market, including consoles, PC and online games, could now reach a mind-blowing $57 billion by next year. DFC foresees that much of this growth will be driven by (surprise!) the Wii, a platform DFC's David Cole feels "has the chance to be one of the best selling systems of all-time."

Looking further ahead, DFC backed off of its previous prediction that annual PS3 game sales would surpass those on the Wii by 2012, now stating that the pair will simply be equals. Still, with the lion's share of top selling titles for the Wii coming from Nintendo itself, fellow analyst Jeremy Miller adds that "for many third party publishers this means they will have much greater success on the Xbox 360 and PlayStation 3, even if Wii sales continue to be strong."

But what of the PC? Oh, there's love there as well, with gaming on the personal computer expected to reach an impressive $19 billion on its own by 2013, no doubt steered by online sales, which exceeded a staggering $7 billion in 2007. If DFC is on point with its prophecy, the future is so bright, we may just have to reach into the drawer for some shades.

Scared Stiff: Why should we care about Resident Evil 5?


Okay, it's confession time. This article series, as much as we hope you've enjoyed it, was originally set out to only discuss those titles of the survival horror persuasion that have been cemented into the 2008 release calendar. However, there is an ordnance that says something to the effect that you can't talk about survival horror games without devoting some face time to Capcom's seminal Resident Evil franchise. Or at least there should be. And while a date for when we can expect to continue slaughtering zombies -- or some derivative thereof -- hasn't been announced, we fully expected Resident Evil 5 to ship sometime in 2009.

That said, we nonetheless felt the game would make an appropriate end cap on our week long look at the genre Capcom helped not only create, but perfect, so we ended our week by speaking with producer Jun Takeuchi, and asked him why we should care about Resident Evil 5.

Continue reading Scared Stiff: Why should we care about Resident Evil 5?

38 Studios bags former THQ, EA art guy

38 Studios has added a seasoned artist to its ranks, announcing the appointment of Thom Ang as the company's new director of art. In his new role, Ang will oversee the art management and direction of 38 Studios' projects, including "Copernicus," the outfit's ever-mysterious MMO undertaking.

A 15-year digital art and illustration vet, Ang joins the Curt Schilling-founded developer from THQ, where he handled things both artsy and fartsy for more that 25 of the company's titles. In addition, he also worked on TV shows such as The X-Files, and spent time in the trenches at EA Los Angeles handing art and team management for the Medal of Honor franchise. We're still in the dark as to what the studio is up to with Copernicus, though it's good to know the company has someone on board with the chops to help steer the ship down a more artistic path.

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