Among the number of topics discussed, Smith spoke out in support of the game's beta testing, something he noted as being "in progress," and -- contrary to earlier reports -- that "it should gradually grow to include more people." In addition, with the recent addition of Trophies, he stated that the team is "having a lot of fun working out what trophies most fit" Little Big Planet, teasing that one will involve "making your sackperson be thrown at some huge velocity." Check out the full interview for more words strung together about Little Big Planet. We'll be quietly twitching in the corner.
Little Big Planet beta growing, Trophies teased
Among the number of topics discussed, Smith spoke out in support of the game's beta testing, something he noted as being "in progress," and -- contrary to earlier reports -- that "it should gradually grow to include more people." In addition, with the recent addition of Trophies, he stated that the team is "having a lot of fun working out what trophies most fit" Little Big Planet, teasing that one will involve "making your sackperson be thrown at some huge velocity." Check out the full interview for more words strung together about Little Big Planet. We'll be quietly twitching in the corner.
Mega Man 9 dated for September in Japan
You can't put a price on nostalgia. But you can put a date on it -- at least if you happen to live in Japan. Our friends at Nintendo Wii Fanboy send word that according to Famitsu, Mega Man 9 will bound onto the Japanese WiiWare service sometime in September.This gives us hope that the company's irresistibly retro take on the Blue Bomber will soon be released in other regions as well. However, Capcom remains mum regarding its agenda, leaving us to wait until E3 to find out more about its plans for the pixilated hero's WiiWare-only digital launch outside of Japan. Now where did we put those rose-colored glasses?
[Via Nintendo Wii Fanboy]
See Resistance 2's Leviathan boss
Diablo 3 producer talks art, says 'color is your friend'
Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.
Chrono Trigger DS confirmed for North America this holiday
With the original having shipped some 2.5 million copies the world over, Squeenix calls the portable take on the 1995 SNES role-playing classic "newly revamped," promising a new dungeon and wireless play of some sort. Touch screen support is also promised, something we're getting plenty of practice at as we paw at our computer screens in eager anticipation.
GamePro August issue sheds Resistance 2 details
Among the details promised, the mag will offer a look at the game's campaign, co-op, and competitive multiplayer modes, as well as a gaze skyward at a towering 300-foot tall Chimera that besets Chicago as the game's first end-level nasty. For more, we suggest heading to your favorite magazine rack to pick up the latest issue of GamePro, and let your eyeballs soak up the August issue's 10-page cover story on the upcoming FPS.
Fallout 3 producer finds Diablo 3 design 'conservative'
"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.
IGN to Silicon Knights: Here's how to fix Too Human
According to IGN, among the issues needing a little extra lovin' are the game's lock-happy camera, random loot drops, and "sluggish" framerate, as well as a general lack of combat hand-holding and backstory -- each of which the site is only too happy to offer up a helpful tip or two to correct. Of course, with Dyack and Co. set to take their seemingly flawed action romp on the road next month, we doubt that a few choice words from an outside source will help right a decade of stumbling.
No pants: one in five Canadian men have gamed in the nude
How does this happen, exactly? Do they start off wearing clothes, and then slowly disrobe over an especially heated round of Call of Duty, or are they sans pants from the minute they lay the controller in their lap. You know what, we don't wanna know. And what does such a survey tell us, pray tell? Among other things, when you go over to someone's house to play games, bring your own controller. And disinfectant.
[Via Digital Home Canada]
Atlus, NIS America partner over Disgaea 3, Rhapsody remake
The pair jointly announced that they will work together to release Disgaea 3 in North America on August 26, followed by both Disgaea DS and PlayStation remake, Rhapsody: A Musical Adventure, for the Nintendo DS on September 23. In each case Atlus will act as the distributor, no doubt ensuring that the entire ten-copy run of each title makes it safely to store shelves.
DNF dev calls E3 'irrelevant,' kettle black
"In fact," he added. "I wasn't even aware it was coming up." On the one hand, we're left agape at the sheer irony of his words. On the other hand, however, this is coming from a company whose primary contribution to the industry is the poster child for inconsequential flotsam so – keeping that in mind – it seems reasonable that 3D Realms knows 'irrelevant' when it sees it.
SNK beats down Virtual Console with Fatal Fury 2
With Neo Geo games popping up virtually on the Wii, not to mention in more compilations than we can count without taking off our socks and shoes, we've begun looking at the cartridges gathering dust on our shelf and wondering if selling all that plasma to pay for SNK's console back in the early 90s was worth it after all. That said, if you didn't get your fill with Samurai Shodown earlier this month, perhaps this week will scratch your itch.
• Fatal Fury 2 (Neo Geo, 1-2 players, 900 Wii Points): Today's release gives us yet another title in our Neo Geo collection to throw up on eBay. This second installment in SNK's 2D fighting game series lifts the original's pitiful three-character roster to eight, and when first released in arcades in 1992, it also marked a welcome, if obvious attempt to ride on the back on Capcom's Street Fighter 2 hadoken-embroidered coattails.
DFC predicts $57 billion gaming market in 2009, Wii to drive
Looking further ahead, DFC backed off of its previous prediction that annual PS3 game sales would surpass those on the Wii by 2012, now stating that the pair will simply be equals. Still, with the lion's share of top selling titles for the Wii coming from Nintendo itself, fellow analyst Jeremy Miller adds that "for many third party publishers this means they will have much greater success on the Xbox 360 and PlayStation 3, even if Wii sales continue to be strong."
But what of the PC? Oh, there's love there as well, with gaming on the personal computer expected to reach an impressive $19 billion on its own by 2013, no doubt steered by online sales, which exceeded a staggering $7 billion in 2007. If DFC is on point with its prophecy, the future is so bright, we may just have to reach into the drawer for some shades.
Scared Stiff: Why should we care about Resident Evil 5?

That said, we nonetheless felt the game would make an appropriate end cap on our week long look at the genre Capcom helped not only create, but perfect, so we ended our week by speaking with producer Jun Takeuchi, and asked him why we should care about Resident Evil 5.
Continue reading Scared Stiff: Why should we care about Resident Evil 5?
38 Studios bags former THQ, EA art guy
38 Studios has added a seasoned artist to its ranks, announcing the appointment of Thom Ang as the company's new director of art. In his new role, Ang will oversee the art management and direction of 38 Studios' projects, including "Copernicus," the outfit's ever-mysterious MMO undertaking.A 15-year digital art and illustration vet, Ang joins the Curt Schilling-founded developer from THQ, where he handled things both artsy and fartsy for more that 25 of the company's titles. In addition, he also worked on TV shows such as The X-Files, and spent time in the trenches at EA Los Angeles handing art and team management for the Medal of Honor franchise. We're still in the dark as to what the studio is up to with Copernicus, though it's good to know the company has someone on board with the chops to help steer the ship down a more artistic path.





























